Around 19 months ago was the release of the first ever Dead Island game, and it was released with very mixed reviews. I personally enjoyed the first game but it needed some big changes for it too be considered a "great" game, sadly nothing much has really changed from the first Dead Island to Riptide but also has some parts where the game really shines. Let's see what Dead Island: Riptide got right and mostly wrong.
The opening video to Riptide was perfect, it gets the player up to speed with what was going on during the first game and shows briefly what happened straight after the original game ended. After the surprisingly good opening we meet the 5th character who is new to Dead Island named John Morgan. John's introduction was kept pretty simple, when the original team of four get locked up they meet John, and it's pretty much "Hey I'm immune to the infection too" "Join us then!" after the rushed introduction and some minor storyline happenings, we finally get into the gameplay.
If you imported a character from the original game like I did then you will notice that Riptide doesn't mess around, and you will see that enemies will be at a similar level to your imported level, I was at level 30 when I finished Dead Island so enemies levels were around 28, 29 or 30. I liked how the game just starts like it never ended compared to other games that have some stupid storyline reason for you losing your level and all your skills you earned in the other game (Yes, even your Dead Island skills will carry over)

Dead Island Riptide has way too many different features carried over from the original Dead Island, I noticed how during combat the characters would still say lines from the original game, Zombies make the same noise when attacked, Same animations for certain things like kicking enemies and breaking the cracked cars window and other things show how much this game has been rushed. After almost 20 hours of gameplay, I honestly can't find much different from the original to Riptide except hordes, boats, a new character and enemies, even though the setting might be different it is still pretty much the same as the original games setting. Somehow even existing problems from Dead Island made its way back to Riptide like the terrible respawn system that sometimes respawned me in some of the most stupidest places like right in front of multiple enemies causing almost instant death or being respawned even further from the mission.

The story in this game is almost non existent, and even that little bit of story is plagued by unlikable characters and extremely annoying voice acting, add them to the fact that missions are repetitive, you might end up smash your disc after playing. After so much disappointment the only really redeeming feature is that CO-OP with friends can be really fun and if you are going to be playing Riptide with friends you will most likely look past most of its faults and have much more fun playing it.
The Final Verdict
Dead Island: Riptide is a rushed, mediocre game that could have been so much better, the first 30-45 minutes actually had legitimate promise (Minus the laughable introduction of John) I really liked the horde of zombies that attacked our group of survivors at the start and also how we had to fortify the area to keep the zombies at bay, almost straight after though the major problems start to arise like how repetitive the game is and how annoying the characters become. There is still something about this series that makes me think it could be really good if the problems are fixed, it's just a matter of whether they will be fixed in the next game or not.
+Zombie hordes and the addition of boats are pretty fun additions
+Killing zombies is still fun
+Playing in CO-OP is so much more fun than single player
+Importing your character from Dead Island
-The story is bad, characters are extremely unlikable and the voice acting is not that great
-Too much of the same and not enough additions
-Missions become extremely repetitive in a hurry
Final Score
5.5/10